So buy your ticket. Ride the dragonfly. Eat the candied mushroom. Just don't make any promises you can't keep—because in the Feywild, a promise is a chain, and the Hourglass Coven is always listening.
: A sandbox environment featuring games, snail racing, and unique prizes. It operates on a "Time and Mood" mechanic that tracks the carnival's success based on player actions. The Wild Beyond The Witchlight
The Wild Beyond The Witchlight is not for every D&D group. If your players enjoy tactical miniature combat, optimized builds, and looting bodies, skip this book. So buy your ticket
This article serves as your deep-dive guide into the Prismeer, the Hourglass Coven, and the whimsical yet terrifying domain of the Witchlight Carnival. a promise is a chain