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During the peak of J2ME gaming, major publishers like Gameloft and EA produced scaled-down versions of popular franchises:

In the mid-2000s, before the rise of Retina displays, capacitive touchscreens, and the iOS/Android duopoly, mobile gaming was a different beast. It was a world of physical keypads, Java-based applications, and a universal screen resolution that defined a generation: . 320x240 size games www.wapnext.com

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