float* velocity = (float*)(client_base + 0x00B6F0A4); float multiplier = 2.0f; velocity[0] *= multiplier; // X velocity[1] *= multiplier; // Y
If you have ever been on a server with a speed hacker, you know the experience is jarring.
You appear to slide or run abnormally fast, but without the normal acceleration curve.
During the height of CS 1.6’s popularity on platforms like ESL, CAL, and ClanBase, speed hacks evolved distinct sub-categories: